These are the projects I have worked on or are currently in progress. To keep file sizes low some of the projects were compiled without something called the visual c++ redistributable. You may need to download that file for these projects to work.
Dennis Martini: Competetive Scrabbler
Dennis Martini: Competetive Scrabbler was a 2 week project done in a class called Structure of Game Design. The class taught some design patterns as well as show us to write a specification on the game and it's features before jumping into the code. The project was to make an "Asteroids" clone, being defined as a game that uses projectiles to destroy enemies. I took this into a new dimension by combining it with Scrabble while adding humorous dialogue. I was honored by a vote of class mates with a tie for best game in class.
Download Install (Requires DirectX)
Download Source


Madcap
This was done for Final Project while at Full Sail. Madcap was created by 6 people, including myself. It was a 5 month long project with 2 months reserved for documentation and 3 months for coding. My responsibilities as asset lead ranged from conducting meetings to implementing visual effects, public speaking, and even creating the sound system. Our team put a lot of work into the game in 5 months and the game is pretty solid for that effort. We consistently met milestones and often achieved results far beyond our expectations.
Download Install
Download Game Bible


Guess What
This is the first project I did for Binary Solo. It is a word game for the iPhone / iPod Touch that mixes the gameplay of Taboo and Hot Potato. This was my first project on the Mac, iPhone, and in Objective-C. I mostly used Interface Builder for this project (don't worry, I am also making another game with pure Objective-C++ and OpenGL) just to see how far I could get with the tool. You can visit its website directly at http://www.GuessWhatGame.com.
Buy the full version