
| Dennis Martini: Competetive Scrabbler |
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Dennis Martini: Competetive Scrabbler was a 2 week project done in a class called
Structure of Game Design. The class taught some design patterns as well as show us to write
a specification on the game and it's features before jumping into the code. The project was
to make an "Asteroids" clone, being defined as a game that uses projectiles to destroy enemies.
I took this into a new dimension by combining it with Scrabble while adding humorous dialogue.
I was honored by a vote of class mates with a tie for best game in class. |
Download Source |

| Madcap |
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This was done for Final Project while at Full Sail. Madcap was created
by 6 people, including myself. It was a 5 month long project with 2 months
reserved for documentation and 3 months for coding. My responsibilities as
asset lead ranged from conducting meetings to implementing visual effects,
public speaking, and even creating the sound system. Our team put a lot of
work into the game in 5 months and the game is pretty solid for that effort.
We consistently met milestones and often achieved results far beyond our
expectations. |
Download Game Bible |
| Guess What |
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This is the first project I did for
Binary Solo. It is a word game for the iPhone / iPod Touch that mixes the gameplay of
Taboo and Hot Potato. This was my first project on the Mac, iPhone, and in Objective-C. I
mostly used Interface Builder for this project (don't worry, I am also making another game
with pure Objective-C++ and OpenGL) just to see how far I could get with the tool.
You can visit its website directly at http://www.GuessWhatGame.com.
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